CerberusComponent
Base: game.ScriptableComponent
None.
| Property | Type | |
|---|---|---|
laserGameEffectUp | game.EffectInstance? | scripted |
laserGameEffectRefUp | game.EffectRef | scripted |
laserGameEffectUp2 | game.EffectInstance? | scripted |
laserGameEffectRefUp2 | game.EffectRef | scripted |
laserGameEffectBeam | game.EffectInstance? | scripted |
laserGameEffectRefBeam | game.EffectRef | scripted |
laserGameEffectBottom | game.EffectInstance? | scripted |
laserGameEffectRefBottom | game.EffectRef | scripted |
laserGameEffectBottom2 | game.EffectInstance? | scripted |
laserGameEffectRefBottom2 | game.EffectRef | scripted |
gameObject | WeakHandle<game.Object> | scripted |
void OnGameAttach() RTTIbool OnAIEvent(AIAIEvent aiEvent) RTTIvoid OnGameDetach() RTTIbool OnPreUninitialize(ent.PreUninitializeEvent evt) RTTIbool OnHit(game.events.HitEvent evt) RTTI