AdHocAnimationDecisions
Base: UpperBodyEventsTransition
None.
None.
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToSingleWield(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToEmptyHands(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIfloat GetAnimationDuration(game.stateMachine.GameScriptInterface scriptInterface) RTTI