ActivatedDeviceIndustrialArm class
ActivatedDeviceIndustrialArm
Inheritance
Base: ActivatedDeviceTrap
Derived
None.
Properties
| Property | Type | |
|---|---|---|
loopAnimation | EIndustrialArmAnimations | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIvoid ResolveGameplayState()overrideRTTIEGameplayRole DeterminGameplayRole()overrideRTTIbool OnAreaEnter(ent.AreaEnteredEvent evt)overrideRTTIvoid SendIndustrialArmDamageEvent()RTTIbool OnQuestSetIndustrialArmAnimationOverride(QuestSetIndustrialArmAnimationOverride evt)RTTIbool OnIndustrialArmDamageEvent(IndustrialArmDamageEvent evt)RTTIbool OnAreaExit(ent.AreaExitedEvent evt)overrideRTTIvoid RefreshAnimation()overrideRTTIvoid StartGlitching(EGlitchState glitchState, float? intensity)overrideRTTIvoid StopGlitching()overrideRTTIvoid SendIndustrialArmAnimFeature(int idleAnimNumber, bool isRotate, bool isDistraction, bool isPoke)RTTI