ActivatedDeviceTransfromAnim
Base: InteractiveDevice
AOEEffector, ActivatedDeviceCover, ActivatedDeviceNPC, ActivatedDeviceTrap, VentilationEffector
| Property | Type | |
|---|---|---|
animationState | int | scripted |
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTIvoid ResolveGameplayState() overrideRTTIbool UpdateDeviceState(bool? isDelayed) overrideRTTIActivatedDeviceController? GetController() overrideRTTIActivatedDeviceControllerPS? GetDevicePS() overrideRTTIbool OnActivateDevice(ActivateDevice evt) RTTIbool OnSpiderbotOrderCompletedEvent(SpiderbotOrderCompletedEvent evt) overrideRTTIvoid RefreshAnimation() RTTIvoid SendSimpleAnimFeature(bool bool1, bool bool2, bool bool3) RTTIvoid SpawnVFXs(game.FxResource fx) RTTIvoid EnterWorkspot(game.Object activator, bool? freeCamera, CName? componentName, CName? deviceData) overrideRTTIbool OnActionEngineering(ActionEngineering evt) RTTIbool OnWorkspotFinished(CName componentName) overrideRTTIfloat DeterminGameplayRoleMappinRange(SDeviceMappinData data) overrideRTTIvoid StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTIvoid StopGlitching() overrideRTTI