AISubActionStatusEffect_Record_Implementation
Base: IScriptable
None.
None.
static void ApplyStatusEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record) staticRTTI globalstatic void ApplyRemoveStatusEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record) staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record, float duration, bool interrupted) staticRTTI globalstatic bool IsConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record) staticRTTI globalstatic void RemoveStatusEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record) staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record, float duration) staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record) staticRTTI global