AISubActionStatusEffect_Record class
game.data.AISubActionStatusEffect_Record
Inheritance
Base: game.data.AISubAction_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionCondition_Record> Condition()RTTIgame.data.AIActionCondition_Record? ConditionHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIint GetStatusEffectsCount()RTTIWeakHandle<game.data.StatusEffect_Record> GetStatusEffectsItem(int index)RTTIgame.data.StatusEffect_Record? GetStatusEffectsItemHandle(int index)RTTIbool StatusEffectsContains(WeakHandle<game.data.StatusEffect_Record> item)RTTIfloat Delay()RTTIbool Apply()RTTIbool Remove()RTTI