AISubActionForceEquip_Record_Implementation
Base: IScriptable
None.
None.
static void ApplyAnimFeature(AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsToEquip, WeakHandle<game.data.AISubActionForceEquip_Record> record) staticRTTI globalstatic bool Equip(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceEquip_Record> record) staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceEquip_Record> record, float duration, bool interrupted) staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceEquip_Record> record, float duration) staticRTTI globalstatic bool GetItemID(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceEquip_Record> record, game.ItemID itemID) staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceEquip_Record> record) staticRTTI global