AISubActionForceEquip_Record class
game.data.AISubActionForceEquip_Record
Inheritance
Base: game.data.AISubAction_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> ItemObject()RTTIgame.data.AIActionTarget_Record? ItemObjectHandle()RTTIWeakHandle<game.data.Item_Record> ItemID()RTTIgame.data.Item_Record? ItemIDHandle()RTTIWeakHandle<game.data.AttachmentSlot_Record> AttachmentSlot()RTTIgame.data.AttachmentSlot_Record? AttachmentSlotHandle()RTTIWeakHandle<game.data.ItemCategory_Record> ItemCategory()RTTIgame.data.ItemCategory_Record? ItemCategoryHandle()RTTIWeakHandle<game.data.ItemType_Record> ItemType()RTTIgame.data.ItemType_Record? ItemTypeHandle()RTTICName ItemTag()RTTIfloat Delay()RTTIfloat AnimationTime()RTTIbool EquipDespiteInterruption()RTTI