AINPCUpperBodyStateCheck
Base: AINPCStateCheck
CheckUpperBodyState, InAttackUpperBodyState, InDefendUpperBodyState, InNormalUpperBodyState, InParryUpperBodyState, InReloadUpperBodyState, InShootUpperBodyState, InTauntUpperBodyState
| Property | Type | |
|---|---|---|
blackboard | WeakHandle<game.IBlackboard> | scripted |
game.data.NPCUpperBodyState GetStateToCheck() RTTIvoid Activate(AIbehaviorScriptExecutionContext context) overrideRTTIAIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context) overrideRTTI