BlackICE Scripting

AIDriveCommandsDelegate class

AIDriveCommandsDelegate

Inheritance

Base: AIbehaviorScriptBehaviorDelegate

Derived

None.

Properties

PropertyType
useKinematicbool scripted
needDriverbool scripted
splineRefNodeRef scripted
secureTimeOutfloat scripted
forcedStartSpeedfloat scripted
stopAtPathEndbool scripted
driveBackwardsbool scripted
reverseSplinebool scripted
startFromClosestbool scripted
keepDistanceBoolbool scripted
keepDistanceCompanionWeakHandle<game.Object> scripted
keepDistanceDistancefloat scripted
rubberBandingBoolbool scripted
rubberBandingTargetRefWeakHandle<game.Object> scripted
rubberBandingTargetForwardOffsetfloat scripted
rubberBandingMinDistancefloat scripted
rubberBandingMaxDistancefloat scripted
rubberBandingStopAndWaitbool scripted
rubberBandingTeleportToCatchUpbool scripted
rubberBandingStayInFrontbool scripted
audioCurvesParamvehicle.AudioCurvesParam? scripted
allowSimplifiedMovementbool scripted
ignoreTicketsbool scripted
disabeStuckDetectionbool scripted
aggressiveRammingEnabledbool scripted
useSpeedBasedLookupRangebool scripted
tryDriveAwayFromPlayerbool scripted
targetPositionVector3 scripted
maxSpeedfloat scripted
minSpeedfloat scripted
clearTrafficOnPathbool scripted
minimumDistanceToTargetfloat scripted
emergencyPatrolbool scripted
numPatrolLoopsuint scripted
driveDownTheRoadIndefinitelybool scripted
ignoreChaseVehiclesLimitbool scripted
boostDrivingStatsbool scripted
driveOnSplineCommandAIVehicleOnSplineCommand? scripted
useTrafficbool scripted
speedInTrafficfloat scripted
targetWeakHandle<game.Object> scripted
distanceMinfloat scripted
distanceMaxfloat scripted
stopWhenTargetReachedbool scripted
trafficTryNeighborsForStartbool scripted
trafficTryNeighborsForEndbool scripted
ignoreNoAIDrivingLanesbool scripted
driveFollowCommandAIVehicleFollowCommand? scripted
driveChaseCommandAIVehicleChaseCommand? scripted
drivePanicCommandAIVehiclePanicCommand? scripted
driveToPointAutonomousCommandAIVehicleDriveToPointAutonomousCommand? scripted
drivePatrolCommandAIVehicleDrivePatrolCommand? scripted
nodeRefNodeRef scripted
isPlayerbool scripted
forceGreenLightsbool scripted
portalsvehicle.PortalsList? scripted
driveToNodeCommandAIVehicleToNodeCommand? scripted
driveRacingCommandAIVehicleRacingCommand? scripted
driveJoinTrafficCommandAIVehicleJoinTrafficCommand? scripted

Functions