AIVehicleRacingCommand
Base: AIVehicleCommand
None.
| Property | Type | |
|---|---|---|
splineRef | NodeRef | |
secureTimeOut | float | |
reverseSpline | bool | |
driveBackwards | bool | |
startFromClosest | bool | |
rubberBandingBool | bool | |
rubberBandingTargetRef | WeakHandle<game.Object> | |
rubberBandingTargetForwardOffset | float | |
rubberBandingMinDistance | float | |
rubberBandingMaxDistance | float | |
rubberBandingStopAndWait | bool | |
rubberBandingTeleportToCatchUp | bool | |
rubberBandingStayInFront | bool |
None.