AIActionMovePolicy
Base: IScriptable
None.
None.
static ent.IPositionProvider? GetTargetPositionProvider(ScriptedPuppet owner, WeakHandle<game.Object> target, game.data.TrackingMode trackingMode) staticRTTI globalstatic void Add(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.MovementPolicy_Record> record, move.Policies policy) staticRTTI globalstatic bool CheckCondition(AIbehaviorScriptExecutionContext context, game.data.AIActionCondition_Record condition) staticRTTI globalstatic void Pop(AIbehaviorScriptExecutionContext context, move.Policies policy) staticRTTI global