IndicatorController class
weapon.IndicatorController
Inheritance
Base: game.ui.HUDGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
triggerModeControllers | CName[] | scripted |
ammoLogicControllers | CName[] | scripted |
chargeLogicControllers | CName[] | scripted |
triggerModeInstances | WeakHandle<TriggerModeLogicController>[] | scripted |
ammoLogicInstances | WeakHandle<AmmoLogicController>[] | scripted |
chargeLogicInstances | WeakHandle<ChargeLogicController>[] | scripted |
bb | WeakHandle<game.IBlackboard> | scripted |
blackboard | WeakHandle<game.IBlackboard> | scripted |
onCharge | red.CallbackObject? | scripted |
onTriggerMode | red.CallbackObject? | scripted |
onMagazineAmmoCount | red.CallbackObject? | scripted |
onMagazineAmmoCapacity | red.CallbackObject? | scripted |
BufferedRosterData | game.SlotDataHolder? | scripted |
ActiveWeapon | game.SlotWeaponData | scripted |
InventoryManager | InventoryDataManagerV2? | scripted |
Functions
bool OnPlayerAttach(game.Object playerPuppet)RTTIbool OnPlayerDetach(game.Object playerPuppet)RTTIbool OnInitialize()RTTIbool OnUninitialize()RTTIbool OnCharge(float value)RTTIbool OnTriggerMode(string value)RTTIbool OnMagazineAmmoCount(uint value)RTTIbool OnMagazineAmmoCapacity(string value)RTTI