BlackICE Scripting

AutonomousData class

vehicle.AutonomousData

Inheritance

Base: ISerializable

Derived

None.

Properties

PropertyType
ownerWeakHandle<vehicle.BaseObject>
useKinematicbool
needDriverbool
aggressiveRammingEnabledbool
ignoreChaseVehiclesLimitbool
boostDrivingStatsbool
targetObjToReachWeakHandle<game.Object>
targetObjToFollowWeakHandle<game.Object>
targetRefNodeRef
splineRefNodeRef
splineRefBackwardsNodeRef
vehicleRefgame.EntityReference
targetPositionVector3
drivingIDTDBID
distanceMinfloat
distanceMaxfloat
wantToStopbool
stopHasReachedTargetbool
driveBackwardsbool
reverseSplinebool
startFromClosestbool
canClearActionsbool
keepDistanceParamBoolbool
keepDistanceParamCompanionWeakHandle<game.Object>
keepDistanceParamDistancefloat
rubberBandingBoolbool
rubberBandingTargetRefWeakHandle<game.Object>
rubberBandingTargetForwardOffsetfloat
rubberBandingMinDistancefloat
rubberBandingMaxDistancefloat
rubberBandingStopAndWaitbool
rubberBandingTeleportToCatchUpbool
rubberBandingStayInFrontbool
secureTimeOutfloat
portalsListvehicle.PortalsList?
trafficTryNeighborsForStartbool
trafficTryNeighborsForEndbool
ignoreNoAIDrivingLanesbool
allowSimplifiedMovementbool
ignoreTicketsbool
disableStuckDetectionbool
tryDriveAwayFromPlayerbool
useSpeedBasedLookupRangebool
clearTrafficOnPathbool
emergencyPatrolbool
numPatrolLoopsuint

Functions

None.