PanzerHUDGameController class
game.ui.PanzerHUDGameController
Inheritance
Base: game.ui.HUDGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
vehicle | WeakHandle<vehicle.BaseObject> | scripted |
vehiclePS | VehicleComponentPS? | scripted |
Date | ink.TextWidgetReference | scripted |
Timer | ink.TextWidgetReference | scripted |
healthStatus | ink.TextWidgetReference | scripted |
healthBar | ink.WidgetReference | scripted |
rightStickX | float | scripted |
rightStickY | float | scripted |
LeanAngleValue | ink.CanvasWidgetReference | scripted |
CoriRotation | ink.CanvasWidgetReference | scripted |
CompassRotation | ink.CanvasWidgetReference | scripted |
Cori_S | ink.CanvasWidgetReference | scripted |
Cori_M | ink.CanvasWidgetReference | scripted |
trimmerArrow | ink.ImageWidgetReference | scripted |
SpeedValue | ink.TextWidgetReference | scripted |
RPMValue | ink.TextWidgetReference | scripted |
scanBlackboard | WeakHandle<game.IBlackboard> | scripted |
psmBlackboard | WeakHandle<game.IBlackboard> | scripted |
PSM_BBID | red.CallbackObject? | scripted |
root | WeakHandle<ink.CompoundWidget> | scripted |
currentZoom | float | scripted |
currentTime | GameTime | scripted |
vehicleBlackboard | WeakHandle<game.IBlackboard> | scripted |
activeVehicleUIBlackboard | WeakHandle<game.IBlackboard> | scripted |
vehicleBBStateConectionId | red.CallbackObject? | scripted |
speedBBConnectionId | red.CallbackObject? | scripted |
gearBBConnectionId | red.CallbackObject? | scripted |
tppBBConnectionId | red.CallbackObject? | scripted |
rpmValueBBConnectionId | red.CallbackObject? | scripted |
leanAngleBBConnectionId | red.CallbackObject? | scripted |
playerStateBBConnectionId | red.CallbackObject? | scripted |
isTargetingFriendlyConnectionId | red.CallbackObject? | scripted |
bbPlayerStats | WeakHandle<game.IBlackboard> | scripted |
bbPlayerEventId | red.CallbackObject? | scripted |
currentHealth | int | scripted |
previousHealth | int | scripted |
maximumHealth | int | scripted |
quickhacksMemoryPercent | float | scripted |
playerObject | WeakHandle<game.Object> | scripted |
weaponBlackboard | WeakHandle<game.IBlackboard> | scripted |
weaponParamsListenerId | red.CallbackObject? | scripted |
targetIndicators | TargetIndicatorEntry[] | scripted |
targetHolder | ink.CompoundWidgetReference | scripted |
targetWidgetLibraryName | CName | scripted |
targetWidgetPoolSize | int | scripted |
Functions
bool OnInitialize()RTTIbool OnUninitialize()RTTIbool OnVehicleStateChanged(int state)RTTIbool OnPlayerVehicleStateChange(int value)RTTIvoid EvaluateUIState()RTTIvoid TurnOn()RTTIvoid TurnOff()RTTIbool OnForwardVehicleQuestEnableUIEvent(ForwardVehicleQuestEnableUIEvent evt)RTTIbool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIvoid TogglePanzerSpecificFX(bool toggle)RTTIbool OnPlayerAttach(game.Object playerPuppet)RTTIbool OnPlayerDetach(game.Object playerPuppet)RTTIbool OnZoomChange(float evt)RTTIbool OnRpmMaxChanged(float rpmMax)RTTIbool OnSpeedValueChanged(float speedValue)RTTIbool OnGearValueChanged(int gearValue)RTTIbool OnRpmValueChanged(float rpmValue)RTTIbool OnLeanAngleChanged(float leanAngle)RTTIbool OnCameraModeChanged(bool mode)RTTIbool OnStatsChanged(string value)RTTIbool OnIsTargetingFriendly(bool isTargetingFriendly)RTTIvoid SpawnTargetIndicators()RTTIvoid EnableTargetIndicator(TargetIndicatorEntry indicatorEntry, game.smartGun.UITargetParameters targetData)RTTIvoid DisableTargetIndicator(TargetIndicatorEntry indicatorEntry)RTTIbool OnSmartGunParams(string argParams)RTTI