DamageIndicatorPartLogicController class
game.ui.DamageIndicatorPartLogicController
Inheritance
Base: game.ui.BaseDirectionalIndicatorPartLogicController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
maxDistanceForSharedIndicators | float | |
arrowFrontWidget | ink.ImageWidgetReference | scripted |
arrowBigWidget | ink.ImageWidgetReference | scripted |
damageThreshold | float | scripted |
root | WeakHandle<ink.Widget> | scripted |
animProxy | ink.anim.Proxy? | scripted |
damageTaken | float | scripted |
continuous | bool | scripted |
revengeActive | bool | scripted |
Functions
void SetReadyToRemove()RTTIvoid SetShowingDamage(bool showing)RTTIvoid SetContinuous(bool continuous)RTTIvoid SetMinimumOpacity(float opacity)RTTIvoid ResetMinimumOpacity()RTTIbool OnInitialize()RTTIvoid InitPart()RTTIvoid AddIncomingDamage(game.events.DamageReceivedEvent evt)RTTIvoid AddAttackAttempt(game.weapon.events.AIAttackAttemptEvent evt)RTTIvoid StopContinuousEffect()RTTIvoid Reset()RTTIvoid ResetRevenge()RTTIvoid PlayAnim(CName animName, CName callback)RTTIbool OnOutroComplete(ink.anim.Proxy e)RTTI