CooldownGameController class
game.ui.CooldownGameController
Inheritance
Base: game.ui.WidgetGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
maxCooldowns | int | scripted |
cooldownTitle | ink.WidgetReference | scripted |
cooldownContainer | ink.CompoundWidgetReference | scripted |
poolHolder | ink.CompoundWidgetReference | scripted |
mode | ECooldownGameControllerMode | scripted |
effectTypes | game.data.StatusEffectType[] | scripted |
cooldownPool | WeakHandle<SingleCooldownManager>[] | scripted |
matchBuffer | WeakHandle<SingleCooldownManager>[] | scripted |
buffsCallback | red.CallbackObject? | scripted |
debuffsCallback | red.CallbackObject? | scripted |
blackboardDef | UI_PlayerBioMonitorDef? | scripted |
blackboard | WeakHandle<game.IBlackboard> | scripted |
Functions
bool OnInitialize()RTTIbool OnUninitialize()RTTIvoid ParseBuffList(UIBuffInfo[] buffList)RTTIScriptGameInstance GetInstance()RTTIbool OnEffectUpdate(string v)RTTIvoid GetBuffs(game.ui.BuffInfo[] buffs)RTTIvoid GetDebuffs(game.ui.BuffInfo[] debuffs)RTTIbool OnCooldownUpdate(game.ui.BuffInfo[] buffList)RTTIvoid RequestCooldownVisualization(UIBuffInfo buffData)RTTI