BlackICE Scripting

StatusEffectType enum

game.data.StatusEffectType

C# base type: int (4 bytes).

Values

NameValue
AndroidTurnOff0
AndroidTurnOn1
Berserk2
Berserker3
BlackwallHack4
Bleeding5
Blind6
BlockCoverVisibilityReduction7
BlockTargetingPlayer8
BrainMelt9
Burning10
Cloaked11
CommsCall12
CommsNoise13
Crippled14
DamageBurst15
Deafened16
Defeated17
DefeatedWithRecover18
EMP19
Electrocuted20
Exhausted21
ForceShoot22
Grapple23
Housing24
Jam25
JamCommuniations26
Kill27
Knockdown28
Madness29
MagnetDeviceNPC30
MechWeaponsDown31
MeleeInvulnerability32
Misc33
MuteAudioStims34
NetwatcherHackStage135
NetwatcherHackStage236
NetwatcherHackStage337
Overheat38
Overload39
Pain40
PassiveBuff41
PassiveDebuff42
PlayerCooldown43
Poisoned44
QuickHackFreezeLocomotion45
QuickHackStaggerCyberware46
QuickHackStaggerLocomotion47
QuickHackStaggerWeapon48
Quickhack49
Regeneration50
Sandevistan51
SetFriendly52
Sleep53
SoftKill54
Stagger55
StrongArmsActive56
Stunned57
SuicideHack58
SystemCollapse59
Unconscious60
UncontrolledMovement61
VehicleKnockdown62
WeakspotOverload63
Wounded64
CPOShocked65
Count66
Invalid67