LootInjectionSettings_Record class
game.data.LootInjectionSettings_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.LootTable_Record> InjectedLoot()RTTIgame.data.LootTable_Record? InjectedLootHandle()RTTICName[] TagsExcludingBroken()RTTIint GetTagsExcludingBrokenCount()RTTICName GetTagsExcludingBrokenItem(int index)RTTIbool TagsExcludingBrokenContains(CName item)RTTIint GetStatsExlcudingBrokenCount()RTTIWeakHandle<game.data.Stat_Record> GetStatsExlcudingBrokenItem(int index)RTTIgame.data.Stat_Record? GetStatsExlcudingBrokenItemHandle(int index)RTTIbool StatsExlcudingBrokenContains(WeakHandle<game.data.Stat_Record> item)RTTIfloat BrokenChance()RTTIfloat BrokenOverrideChance()RTTI