ItemBlueprintElement_Record class
game.data.ItemBlueprintElement_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> Slot()RTTIgame.data.AttachmentSlot_Record? SlotHandle()RTTIWeakHandle<game.data.IPrereq_Record> PrereqID()RTTIgame.data.IPrereq_Record? PrereqIDHandle()RTTIint GetChildElementsCount()RTTIWeakHandle<game.data.ItemBlueprintElement_Record> GetChildElementsItem(int index)RTTIgame.data.ItemBlueprintElement_Record? GetChildElementsItemHandle(int index)RTTIbool ChildElementsContains(WeakHandle<game.data.ItemBlueprintElement_Record> item)RTTI