Attack_Melee_Record class
game.data.Attack_Melee_Record
Inheritance
Base: game.data.Attack_GameEffect_Record
Derived
None.
Properties
None.
Functions
string TrailAttackSide()RTTIWeakHandle<game.data.AttackDirection_Record> AttackDirection()RTTIgame.data.AttackDirection_Record? AttackDirectionHandle()RTTIWeakHandle<game.data.AttackSubtype_Record> AttackSubtype()RTTIgame.data.AttackSubtype_Record? AttackSubtypeHandle()RTTICName VfxName()RTTICName ImpactFxSlot()RTTIVector3 IkOffset()RTTIfloat UpImpulse()RTTIfloat Duration()RTTIfloat TrailStartDelay()RTTIfloat RecoverDuration()RTTIfloat CameraSpaceImpulse()RTTIfloat StartupDuration()RTTIfloat ActiveHitDuration()RTTIfloat RecoverHitDuration()RTTIfloat Radius()RTTIfloat AttackEffectDuration()RTTIfloat TrailStopDelay()RTTIfloat ImpulseDelay()RTTIfloat BlockTransitionTime()RTTIfloat AttackEffectDelay()RTTIfloat IdleTransitionTime()RTTIfloat SpawnDistance()RTTIfloat HoldTransitionTime()RTTIfloat AttackWindowOpen()RTTIfloat WeaponChargeCost()RTTIfloat ForwardImpulse()RTTIfloat BlockCostFactor()RTTIfloat ActiveDuration()RTTIfloat AttackWindowClosed()RTTIfloat StandUpDelay()RTTIbool CanSkipBlock()RTTIbool DontScaleWithAttackSpeed()RTTIbool HasDeflectAnim()RTTIbool IncrementsCombo()RTTIbool UseAdjustmentInsteadOfImpulse()RTTIbool HasHitAnim()RTTIbool EnableAdjustingPlayerPositionToTarget()RTTI