ApplyStatusEffectBasedOnDifficultyEffector_Record class
game.data.ApplyStatusEffectBasedOnDifficultyEffector_Record
Inheritance
Base: game.data.ApplyStatusEffectEffector_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.StatusEffect_Record> StatusEffectOnEasyDifficulty()RTTIgame.data.StatusEffect_Record? StatusEffectOnEasyDifficultyHandle()RTTIWeakHandle<game.data.StatusEffect_Record> StatusEffectOnStoryDifficulty()RTTIgame.data.StatusEffect_Record? StatusEffectOnStoryDifficultyHandle()RTTIWeakHandle<game.data.StatusEffect_Record> StatusEffectOnVeryHardDifficulty()RTTIgame.data.StatusEffect_Record? StatusEffectOnVeryHardDifficultyHandle()RTTIWeakHandle<game.data.StatusEffect_Record> StatusEffectOnHardDifficulty()RTTIgame.data.StatusEffect_Record? StatusEffectOnHardDifficultyHandle()RTTI