AddStatusEffectToAttackEffector_Record class
game.data.AddStatusEffectToAttackEffector_Record
Inheritance
Base: game.data.Effector_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.StatusEffect_Record> StatusEffect()RTTIgame.data.StatusEffect_Record? StatusEffectHandle()RTTIint GetApplicationChanceCount()RTTIWeakHandle<game.data.StatModifier_Record> GetApplicationChanceItem(int index)RTTIgame.data.StatModifier_Record? GetApplicationChanceItemHandle(int index)RTTIbool ApplicationChanceContains(WeakHandle<game.data.StatModifier_Record> item)RTTIfloat Stacks()RTTIbool IsRandom()RTTI