AISubActionAttackWithWeapon_Record class
game.data.AISubActionAttackWithWeapon_Record
Inheritance
Base: game.data.AISubAction_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.Attack_Record> Attack()RTTIgame.data.Attack_Record? AttackHandle()RTTIint GetWeaponSlotsCount()RTTIWeakHandle<game.data.AttachmentSlot_Record> GetWeaponSlotsItem(int index)RTTIgame.data.AttachmentSlot_Record? GetWeaponSlotsItemHandle(int index)RTTIbool WeaponSlotsContains(WeakHandle<game.data.AttachmentSlot_Record> item)RTTICName AttackName()RTTIVector3 ColliderBoxSize()RTTIVector3 ConeDirection()RTTIVector3 PositionOffset()RTTIfloat AttackDuration()RTTIfloat AxisUpperMargin()RTTIfloat AxisLowerMargin()RTTIfloat AttackRange()RTTIfloat AttackTime()RTTIfloat ConeHalfAngle()RTTIfloat AttackWidth()RTTIfloat AttackInitRange()RTTIbool StopContinuousAttackOnDurationEnd()RTTI