MechanicalImpactComponent class
ent.MechanicalImpactComponent
Inheritance
Base: ent.IComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
c_impulseMagThreshold | float | scripted |
Functions
bool OnMechanicalComponentImpactEvent(ent.MechanicalComponentImpactEvent evt)RTTIbool FilterOutVehicleImpact(ent.ImpactPointData[] impactPoints, vehicle.BaseObject vehicleObject, ent.ImpactPointData outImpactPoint, byte outInstigator)RTTIvoid ProcessVehicleImpact(vehicle.BaseObject vehicleObject, WeakHandle<game.Object> instigator, ent.ImpactPointData impactPoint)RTTI