WireRepairable class
WireRepairable
Inheritance
Base: game.Object
Derived
None.
Properties
| Property | Type | |
|---|---|---|
isBroken | bool | scripted |
dependableEntities | NodeRef[] | scripted |
interaction | game.interactions.Component? | scripted |
brokenmesh | ent.IVisualComponent? | scripted |
fixedmesh | ent.IVisualComponent? | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIbool OnGameAttached()overrideRTTIbool OnInteractionActivated(game.interactions.InteractionActivationEvent evt)RTTIbool OnBasicInteraction(game.interactions.ChoiceEvent choiceEvent)RTTIbool OnVisionModeVisual(game.VisionModeVisualEvent evt)RTTIbool ChangeState(bool newstate)RTTIvoid ChangeWiringBrokenOnConnectedPanels(bool newWiringBroken)RTTI