UIInventoryItemWeaponBars class
UIInventoryItemWeaponBars
Inheritance
Base: IScriptable
Derived
None.
Properties
| Property | Type | |
|---|---|---|
Values | UIInventoryItemWeaponBar?[] | scripted |
type | UIInventoryItemWeaponBarsType | scripted |
itemType | game.data.ItemType | scripted |
comparedBars | UIInventoryItemWeaponBars? | scripted |
Functions
UIInventoryItemWeaponBars? SetComparedBars(UIInventoryItemWeaponBars comparedBars)RTTIWeakHandle<UIInventoryItemWeaponBars> GetComparedBars()RTTIfloat[] GetPercentages()RTTIUIInventoryItemWeaponBarsType GetType()RTTIgame.data.ItemType GetItemType()RTTIWeakHandle<UIInventoryItemWeaponBar> GetComparableBar(WeaponBarType barType)RTTIstatic float GetItemTypeMultiplier(game.data.ItemType itemType)staticRTTI globalstatic UIInventoryItemWeaponBars? MakeCyberwareRangedWeapon(UIInventoryItemStatsManager statsManager, game.data.ItemType itemType)staticRTTI globalstatic float GetInstantHealing(game.ItemData itemData)staticRTTI globalstatic UIInventoryItemWeaponBars? Make(UIInventoryItemStatsManager statsManager, game.ItemData itemData, game.data.ItemType itemType, UIInventoryItemWeaponBarsType type)staticRTTI globalstatic UIInventoryItemWeaponBars? MakeRanged(UIInventoryItemStatsManager statsManager, game.data.ItemType itemType)staticRTTI globalstatic UIInventoryItemWeaponBars? MakeMelee(UIInventoryItemStatsManager statsManager, game.data.ItemType itemType, UIInventoryItemWeaponBarsType type)staticRTTI globalstatic WeaponBarType[] GetDisplayedStats(UIInventoryItemWeaponBarsType barsType)staticRTTI globalstatic float CalculateHandling(float cycleTime, float spreadDefaultX, float recoilKickMax, float recoilDirection, float recoilAngle, float swaySide, float swayBottom)staticRTTI globalstatic float CalculateMeleeStamina()staticRTTI globalstatic float CalculateMeleeReturnTime()staticRTTI globalstatic float GetProjectileLauncherDamage(WeakHandle<game.ItemData> itemData, WeakHandle<PlayerPuppet> player)staticRTTI globalstatic float GetCumulativeHealing(game.ItemData itemData)staticRTTI globalstatic float GetInjectorDuration()staticRTTI globalstatic float CalculateStamina(float weaponTypeToStaminaCost, float magazineCapacity, float weaponEvolutionToStaminaCost, float firePower)staticRTTI globalstatic UIInventoryItemWeaponBars? MakeHealing(UIInventoryItemStatsManager statsManager, game.ItemData itemData, game.data.ItemType itemType)staticRTTI globalstatic bool IsBarReversed(WeaponBarType barType)staticRTTI global