TakedownUtils class
TakedownUtils
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
static bool ShouldForceTakedown(game.stateMachine.GameScriptInterface scriptInterface)staticRTTI globalstatic void SetIgnoreLookAtEntity(game.stateMachine.GameScriptInterface scriptInterface, ent.EntityID targetID, bool b)staticRTTI globalstatic void ExitWorkspot(game.stateMachine.GameScriptInterface scriptInterface, game.Object owner)staticRTTI globalstatic void CleanUpGrappleState(DefaultTransition caller, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.Object> target)staticRTTI globalstatic void SetTargetBodyType(WeakHandle<game.Object> executionOwner, WeakHandle<game.Object> target, bool enable)staticRTTI globalstatic void CleanUpGrappleState(DefaultTransition caller, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, ent.EntityID targetID)staticRTTI globalstatic void SetIgnoreLookAtEntity(game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.Object> target, bool b)staticRTTI globalstatic void SetInGrappleAnimFeature(game.stateMachine.GameScriptInterface scriptInterface, bool b)staticRTTI globalstatic ETakedownActionType TakedownActionNameToEnum(CName actionName)staticRTTI globalstatic void SetTakedownAction(game.stateMachine.StateContextScript stateContext, ETakedownActionType actionName)staticRTTI global