SecSystemDebugger class
SecSystemDebugger
Inheritance
Base: game.ScriptableSystem
Derived
None.
Properties
| Property | Type | |
|---|---|---|
lastInstruction | EReprimandInstructions | scripted |
instructionSet | bool | scripted |
lastInstructionTime | float | scripted |
lastInput | ESecurityNotificationType | scripted |
inputSet | bool | scripted |
lastInputTime | float | scripted |
lastUpdateTime | float | scripted |
realTimeCallbackID | game.DelayID | scripted |
realTimeCallback | bool | scripted |
realTime | float | scripted |
callstack | CName[] | scripted |
ids | uint[] | scripted |
background | uint | scripted |
sysName | uint | scripted |
sysState | uint | scripted |
mostDangerousArea | uint | scripted |
blacklistReason | uint | scripted |
blacklistCount | uint | scripted |
reprimand | uint | scripted |
repInstruction | uint | scripted |
reprimandID | uint | scripted |
input | uint | scripted |
regTime | uint | scripted |
inputTime | uint | scripted |
instructionTime | uint | scripted |
actualTime | uint | scripted |
system | SecuritySystemControllerPS? | scripted |
refreshTime | float | scripted |
Functions
void OnRealTimeUpdate(RealTimeUpdateRequest req)RTTIvoid OnUpdateDebuggerRequest(UpdateDebuggerRequest req)RTTIvoid RealTimeUpdate(game.TickableEvent evt, float time)RTTIvoid Clean(game.DebugVisualizerSystem dvs)RTTIvoid Update(SecuritySystemControllerPS sys, float time, bool instructionsAttached, bool inputAttached, CName trace, EReprimandInstructions? instruction, SecuritySystemInput? recentInput)RTTI