PlayerWeaponHandlingModifiers class
PlayerWeaponHandlingModifiers
Inheritance
Base: IScriptable
Derived
None.
Properties
| Property | Type | |
|---|---|---|
player | WeakHandle<PlayerPuppet> | scripted |
opSymbol | CName | scripted |
recoilGroup | game.ConstantStatModifierData_Deprecated?[] | scripted |
timeOutGroup | game.ConstantStatModifierData_Deprecated?[] | scripted |
multSwayGroup | game.ConstantStatModifierData_Deprecated?[] | scripted |
addSwayGroup | game.ConstantStatModifierData_Deprecated?[] | scripted |
spreadGroup | game.ConstantStatModifierData_Deprecated?[] | scripted |
Functions
void OnAttach()RTTIvoid UpdateEquippedWeaponsHandling(UpdateEquippedWeaponsHandlingEvent evt, WeakHandle<game.weapon.Object> equippedRightHandWeapon)RTTIvoid RemoveHandlingModifiersFromWeapon(WeakHandle<game.weapon.Object> equippedRightHandWeapon)RTTIvoid ModifyOpSymbol(CName symbol)RTTIfloat ModifyCurveValue(float value)RTTIstatic PlayerWeaponHandlingModifiers? Create(WeakHandle<PlayerPuppet> player)staticRTTI global