PlayerCombatStateTimePrereq class
PlayerCombatStateTimePrereq
Inheritance
Base: game.IScriptablePrereq
Derived
None.
Properties
| Property | Type | |
|---|---|---|
minTime | float | scripted |
maxTime | float | scripted |
Functions
bool Evaluate(game.Object owner, float value)RTTIvoid Initialize(TDBID recordID)overrideRTTIbool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIvoid OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIvoid OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIbool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTI