PhoneStatusEffectListener
Base: game.ScriptStatusEffectListener
None.
| Property | Type | |
|---|---|---|
phoneSystem | WeakHandle<PhoneSystem> | scripted |
void Init(PhoneSystem system) RTTIvoid OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect) RTTIvoid OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect) RTTI