PerfectDischargePrereq
Base: StatPoolPrereq
None.
| Property | Type | |
|---|---|---|
invert | bool | scripted |
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIvoid Initialize(TDBID recordID) overrideRTTIbool IsFulfilled(ScriptGameInstance game, IScriptable context) overrideRTTIvoid OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIbool IsDischargePerfect(ScriptGameInstance game, game.weapon.Object weaponObject, PerfectDischargePrereqState? state) RTTIbool AddTimeWindow(ScriptGameInstance game, game.Object player, bool isDischargePerfect, PerfectDischargePrereqState state) RTTI