BlackICE Scripting

class

PauseMenuGameController

  • 20 properties
  • 24 functions

Extends game.ui.MenuItemListGameController game.ui.SaveHandlingController game.ui.MenuGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
baseLogoContainerink.CompoundWidgetReference0x48 scripted
ep1LogoContainerink.CompoundWidgetReference0x60 scripted
buttonHintsManagerRefink.WidgetReference0x78 scripted
expansionNotyficationRefink.WidgetReference0x90 scripted
emporiumFeaturesBtnink.CompoundWidgetReference0xA8 scripted
gogButtonWidgetRefink.WidgetReference0xC0 scripted
gogContainerRefink.CompoundWidgetReference0xD8 scripted
gogUserDisplayContainerRefink.WidgetReference0xF0 scripted
requestHandlerWeakHandle<ink.ISystemRequestsHandler>0x108 scripted
onlineSystemWeakHandle<game.IOnlineSystem>0x118 scripted
buttonHintsControllerWeakHandle<ButtonHints>0x128 scripted
gogContainerControllerWeakHandle<GogContainerController>0x138 scripted
gogUserDisplayControllerWeakHandle<GogUserDisplayController>0x148 scripted
gameInstanceScriptGameInstance0x158 scripted
savesCountint0x170 scripted
quickSaveInProgressbool0x174 scripted
setCursorOnInitbool0x175 scripted
axisInputReceivedbool0x176 scripted
dpadInputReceivedbool0x177 scripted
modChangedNotificationTokenink.GameNotificationToken?0x178 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • bool OnUninitialize() overrideRTTI
  • bool OnIntroFinished(ink.anim.Proxy proxy) RTTI
  • void PopulateMenuItemList() overrideRTTI
  • bool OnGogPressed(ink.PointerEvent evt) RTTI
  • bool OnGogReloadEmporium(GogReloadEmporium evt) RTTI
  • bool OnUnitialize() RTTI
  • bool OnRedrawRequested() RTTI
  • bool OnSetMenuEventDispatcher(WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher) overrideRTTI
  • void HandlePressToSaveGame(WeakHandle<ink.Widget> target) RTTI
  • void HandlePressToQuickSaveGame() RTTI
  • bool OnMenuItemActivated(int index, ink.ListItemController target) overrideRTTI
  • bool OnClickReturnToTitle(ink.GameNotificationData data) RTTI
  • bool OnSavingComplete(bool success, game.SaveLock[] locks) RTTI
  • bool OnListRelease(ink.PointerEvent e) RTTI
  • bool OnGlobalRelease(ink.PointerEvent e) RTTI
  • bool OnGlobalAxisInput(ink.PointerEvent e) RTTI
  • void ShowEmporiumPopup() RTTI
  • void CloseEmporiumPopup() RTTI
  • bool OnEmporiumFeaturesPress(ink.PointerEvent evt) RTTI
  • bool OnGogSignIn() RTTI
  • void PlatformUsernameReceived(string platformName) overrideRTTI
  • bool OnDisconnectClickedEvent(DisconnectClickedEvent evt) RTTI