PauseMenuGameController
Base: game.ui.MenuItemListGameController
None.
| Property | Type | |
|---|---|---|
baseLogoContainer | ink.CompoundWidgetReference | scripted |
ep1LogoContainer | ink.CompoundWidgetReference | scripted |
buttonHintsManagerRef | ink.WidgetReference | scripted |
expansionNotyficationRef | ink.WidgetReference | scripted |
buttonHintsController | WeakHandle<ButtonHints> | scripted |
gameInstance | ScriptGameInstance | scripted |
savesCount | int | scripted |
quickSaveInProgress | bool | scripted |
setCursorOnInit | bool | scripted |
axisInputReceived | bool | scripted |
dpadInputReceived | bool | scripted |
bool OnInitialize() overrideRTTIbool OnUninitialize() overrideRTTIbool OnIntroFinished(ink.anim.Proxy proxy) RTTIvoid PopulateMenuItemList() overrideRTTIvoid SwitchGameLogo(bool isEP1Installed) RTTIbool OnUnitialize() RTTIbool OnRedrawRequested() RTTIbool OnSetMenuEventDispatcher(WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher) overrideRTTIvoid HandlePressToSaveGame(WeakHandle<ink.Widget> target) RTTIvoid HandlePressToQuickSaveGame() RTTIbool OnMenuItemActivated(int index, ink.ListItemController target) overrideRTTIbool OnSavingComplete(bool success, game.SaveLock[] locks) RTTIbool OnListRelease(ink.PointerEvent e) RTTIbool OnGlobalRelease(ink.PointerEvent e) RTTIbool OnGlobalAxisInput(ink.PointerEvent e) RTTI