NetworkMinigameProgramListController
Base: ink.WidgetLogicController
None.
| Property | Type | |
|---|---|---|
programPlayerContainer | ink.WidgetReference | scripted |
programNetworkContainer | ink.WidgetReference | scripted |
programLibraryName | CName | scripted |
slotList | WeakHandle<NetworkMinigameProgramController>[] | scripted |
animProxy_02 | ink.anim.Proxy? | scripted |
headerBG | ink.WidgetReference | scripted |
void Spawn(ProgramData[] contents) RTTIWeakHandle<NetworkMinigameProgramController> SpawnSlot(ProgramData data) RTTIink.WidgetReference GetDesignatedParent(ProgramData data) RTTIvoid UpdatePartialCompletionState(ProgramProgressData[] progressList) RTTIvoid ShowCompleted(string id, bool revealLocalizedName) RTTIvoid PlaySideBarAnim() RTTIvoid ProcessListModified(bool shouldModify, ProgramData[] playerProgramsAdded, ProgramData[] playerProgramsRemoved) RTTIint FindSlotIndexByID(string id) RTTI