NetworkMinigameGridCellController
Base: ink.ButtonController
None.
| Property | Type | |
|---|---|---|
cellData | CellData | scripted |
grid | WeakHandle<NetworkMinigameGridController> | scripted |
slotsContainer | ink.WidgetReference | scripted |
slotsContent | WeakHandle<NetworkMinigameElementController> | scripted |
elementLibraryName | CName | scripted |
defaultColor | HDRColor | scripted |
bool OnInitialize() RTTIvoid Spawn(CellData setUp, WeakHandle<NetworkMinigameGridController> grid) RTTIbool OnButtonStateChanged(WeakHandle<ink.ButtonController> controller, ink.EButtonState oldState, ink.EButtonState newState) RTTIvoid SetHighlightStatus(bool isHighlighted) RTTIbool OnReleaseContainer(ink.PointerEvent e) RTTIvoid Consume() RTTIbool IsConsumed() RTTIvoid SetElementActive(bool isDimmed) RTTI