NetworkMinigameGridController
Base: ink.WidgetLogicController
None.
| Property | Type | |
|---|---|---|
gridContainer | ink.WidgetReference | scripted |
horizontalHoverHighlight | ink.WidgetReference | scripted |
horizontalCurrentHighlight | ink.WidgetReference | scripted |
verticalHoverHighlight | ink.WidgetReference | scripted |
verticalCurrentHighlight | ink.WidgetReference | scripted |
gridVisualOffset | Vector2 | scripted |
gridCellLibraryName | CName | scripted |
gridData | CellData[] | scripted |
lastSelected | CellData | scripted |
currentActivePosition | Vector2 | scripted |
isHorizontalHighlight | bool | scripted |
lastHighlighted | CellData | scripted |
animProxy | ink.anim.Proxy? | scripted |
animHighlightProxy | ink.anim.Proxy? | scripted |
firstBoot | bool | scripted |
isHorizontal | bool | scripted |
bool OnInitialize() RTTIvoid Clear() RTTIvoid SetUp(CellData[] gridData) RTTIvoid SetGridData(CellData[] gridData) RTTIWeakHandle<ink.Widget> AddCell(CellData toAdd) RTTIvoid SetCurrentActivePosition(Vector2 position, bool isHorizontal) RTTIvoid SetLastCellSelected(CellData cell) RTTICellData GetLastCellSelected() RTTICellData[] GetGrid() RTTICellData FindCellData(Vector2 position) RTTIvoid HighlightFromCellHover(Vector2 position) RTTIbool IsOnCurrentCellSet(Vector2 position) RTTIvoid RemoveHighlightFromCellHover() RTTIvoid HighlightCellSet(int index, bool isHover, bool isHorizontal) RTTIvoid RefreshDimLevels(int index, bool isHorizontal) RTTI