NPCStatePrereq
Base: game.IScriptablePrereq
HighLevelNPCStatePrereq, StanceNPCStatePrereq, UpperBodyNPCStatePrereq
| Property | Type | |
|---|---|---|
previousState | bool | scripted |
isInState | bool | scripted |
skipWhenApplied | bool | scripted |
bool Evaluate(game.Object owner, int newValue, int prevValue) RTTIvoid Initialize(TDBID recordID) overrideRTTIvoid OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIstring GetStateName(TDBID recordID) RTTIint GetStateToCheck() RTTI