NPCReactionPresetPrereq
Base: game.IScriptablePrereq
None.
| Property | Type | |
|---|---|---|
reactionPreset | game.data.ReactionPresetType | scripted |
invert | bool | scripted |
void Initialize(TDBID recordID) overrideRTTIbool IsFulfilled(ScriptGameInstance game, IScriptable context) overrideRTTI