ReactionPresetType enum
game.data.ReactionPresetType
C# base type: int (4 bytes).
Values
| Name | Value | |
|---|---|---|
Cerberus_Aggressive | 0 | |
Child | 1 | |
Civilian_Grabbable | 2 | |
Civilian_Guard | 3 | |
Civilian_Neutral | 4 | |
Civilian_NoReaction | 5 | |
Civilian_Passive | 6 | |
Corpo_Aggressive | 7 | |
Corpo_Passive | 8 | |
Follower | 9 | |
Ganger_Aggressive | 10 | |
Ganger_Passive | 11 | |
InVehicle_Aggressive | 12 | |
InVehicle_Civilian | 13 | |
InVehicle_Passive | 14 | |
Lore_Aggressive | 15 | |
Lore_Civilian | 16 | |
Lore_Passive | 17 | |
Mechanical_Aggressive | 18 | |
Mechanical_NonCombat | 19 | |
Mechanical_Passive | 20 | |
NoReaction | 21 | |
Police_Aggressive | 22 | |
Police_Passive | 23 | |
Sleep_Aggressive | 24 | |
Sleep_Civilian | 25 | |
Sleep_Passive | 26 | |
Count | 27 | |
Invalid | 28 |