NPCHitReactionTypePrereq
Base: game.IScriptablePrereq
None.
| Property | Type | |
|---|---|---|
hitReactionType | anim.HitReactionType | scripted |
timeout | float | scripted |
invert | bool | scripted |
void Initialize(TDBID recordID) overrideRTTIbool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIvoid OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIvoid OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIbool IsFulfilled(ScriptGameInstance game, IScriptable context) overrideRTTIbool EvaluateCondition(WeakHandle<ScriptedPuppet> puppet, int hitType) RTTI