NPCDetectingPlayerPrereq
Base: game.IScriptablePrereq
None.
| Property | Type | |
|---|---|---|
threshold | float | scripted |
void Initialize(TDBID recordID) overrideRTTIbool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIvoid OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIbool IsFulfilled(ScriptGameInstance game, IScriptable context) overrideRTTIbool Evaluate(game.Object owner, float percentage) RTTI