MuteArm
Base: game.weapon.Object
None.
| Property | Type | |
|---|---|---|
gameEffectRef | game.EffectRef | scripted |
gameEffectInstance | game.EffectInstance? | scripted |
bool OnChargeStartedEvent(ChargeStartedEvent evt) RTTIbool OnChargeEndedEvent(ChargeEndedEvent evt) RTTIvoid ChangeAppearance(CName newAppearance) RTTIvoid SetUpMuteArmBlackboard(bool enabled) RTTI