ModifyStatPoolValueEffector
Base: HitEventEffector
ModifyStatPoolValuePerHitEffector
| Property | Type | |
|---|---|---|
statPoolUpdates | WeakHandle<game.data.StatPoolUpdate_Record>[] | scripted |
usePercent | bool | scripted |
applicationTarget | CName | scripted |
setValue | bool | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid ActionOn(game.Object owner) overrideRTTIvoid RepeatedAction(game.Object owner) overrideRTTIvoid ProcessEffector(game.Object owner) RTTIfloat GetStatPoolValue(game.Object owner, WeakHandle<game.data.StatPoolUpdate_Record> record, ent.EntityID applicationTargetID) RTTI