MinimapPOIMappinController
Base: game.ui.BaseMinimapMappinController
| Property | Type | |
|---|---|---|
pulseWidget | ink.WidgetReference | scripted |
pingAnimationOnStateChange | bool | scripted |
poiMappin | WeakHandle<game.map.pins.PointOfInterestMappin> | scripted |
questMappin | WeakHandle<game.map.pins.QuestMappin> | scripted |
isCompletedPhase | bool | scripted |
mappinPhase | game.data.MappinPhase | scripted |
pingAnim | ink.anim.Proxy? | scripted |
mappinVariant | game.data.MappinVariant | scripted |
c_pingAnimCount | uint | scripted |
isNcpdScanner | bool | scripted |
vehicleMinimapMappinComponent | VehicleMinimapMappinComponent? | scripted |
keepIconOnClamping | bool | scripted |
void Initialize() overrideRTTIvoid Intro() overrideRTTIbool OnUninitialize() RTTIvoid Update() overrideRTTIbool PlayPingAnimation(bool? loopInfinite, CName? overrideAnimName) RTTIvoid StopPingAnimation(bool? goToEnd) RTTIvoid RequestUpdateRootState() RTTIbool OnQuestMappinHighlight(QuestMappinHighlightEvent evt) RTTIbool OnPulseAnimLoop(ink.anim.Proxy anim) RTTIvoid UpdateVisibility() RTTIvoid UpdateIcon() RTTICName ComputeRootState() overrideRTTIbool KeepIconOnClamping() overrideRTTIbool IsNcpdScanner(game.data.MappinVariant variant) RTTI