MenuScenario_BaseMenu
Base: ink.MenuScenario
DebugMenuScenario_HubMenu, MenuScenario_ArcadeMinigame, MenuScenario_BenchmarkResults, MenuScenario_CharacterCustomizationMirror, MenuScenario_CreditsPickerPause, MenuScenario_DeathMenu, MenuScenario_DelamainTaxi, MenuScenario_E3EndMenu, MenuScenario_FastTravel, MenuScenario_FinalBoards
MenuScenario_FinalBoardsEp1, MenuScenario_HubMenu, MenuScenario_NetworkBreach, MenuScenario_PauseMenu, MenuScenario_RadialHubMenu, MenuScenario_Storage, MenuScenario_TimeSkip, MenuScenario_Vendor, MenuScenario_Wardrobe
| Property | Type | |
|---|---|---|
currMenuName | CName | scripted |
currUserData | IScriptable? | scripted |
currSubMenuName | CName | scripted |
prevMenuName | CName | scripted |
bool OnLeaveScenario(CName nextScenario) RTTIbool OnBack() RTTIvoid OpenMenu(CName menuName, IScriptable? userData, ScreenDisplayContext? context) RTTIvoid SwitchMenu(CName menuName, IScriptable? userData, ScreenDisplayContext? context) RTTIvoid SetDisplayContext(ScreenDisplayContext context) RTTIvoid CloseMenu() RTTIvoid OpenSubMenu(CName menuName, IScriptable? userData) RTTIvoid CloseSubMenu() RTTIvoid SetContext(ScreenDisplayContext context) RTTIvoid GotoIdleState() RTTI