LootingItemController
Base: ink.WidgetLogicController
None.
| Property | Type | |
|---|---|---|
itemNameText | WeakHandle<ink.TextWidget> | scripted |
isCurrentlySelected | bool | scripted |
itemName | ink.TextWidgetReference | scripted |
itemType | ink.TextWidgetReference | scripted |
itemWeight | ink.TextWidgetReference | scripted |
itemQuantity | ink.TextWidgetReference | scripted |
itemQualityBar | ink.WidgetReference | scripted |
itemSelection | ink.WidgetReference | scripted |
itemIcon | ink.ImageWidgetReference | scripted |
void SetIcon(game.InventoryItemData itemData) RTTIvoid SetData(game.ItemViewData itemData, bool isCurrentlySelected) RTTIvoid SetText(string text) RTTI