LocomotionPSMPrereq
Base: PlayerStateMachinePrereq
None.
None.
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIvoid OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context) overrideRTTIstring GetStateMachineEnum() overrideRTTIint GetCurrentPSMStateIndex(game.IBlackboard bb) overrideRTTI