LoadGameMenuGameController
Base: game.ui.SaveHandlingController
None.
| Property | Type | |
|---|---|---|
list | ink.CompoundWidgetReference | scripted |
noSavedGamesLabel | ink.WidgetReference | scripted |
buttonHintsManagerRef | ink.WidgetReference | scripted |
transitToLoadingAnimName | CName | scripted |
transitToLoadingSlotAnimName | CName | scripted |
animDelayBetweenSlots | float | scripted |
animDelayForMainSlot | float | scripted |
enableLoadingTransition | bool | scripted |
gogButtonWidgetRef | ink.WidgetReference | scripted |
gogContainer | ink.WidgetReference | scripted |
laodingSpinner | ink.WidgetReference | scripted |
scrollbar | ink.WidgetReference | scripted |
eventDispatcher | WeakHandle<ink.MenuEventDispatcher> | scripted |
loadComplete | bool | scripted |
saveInfo | ink.SaveMetadataInfo? | scripted |
buttonHintsController | WeakHandle<ButtonHints> | scripted |
saveToLoadIndex | int | scripted |
saveToLoadID | ulong | scripted |
isInputDisabled | bool | scripted |
saveTransferPopupToken | ink.GameNotificationToken? | scripted |
saves | List | scripted |
saveFilesReady | bool | scripted |
cloudSynced | bool | scripted |
onlineSystem | WeakHandle<game.IOnlineSystem> | scripted |
systemHandler | WeakHandle<ink.ISystemRequestsHandler> | scripted |
pendingRegistration | bool | scripted |
isEp1Enabled | bool | scripted |
animProxy | ink.anim.Proxy? | scripted |
sourceIndex | int | scripted |
bool OnInitialize() overrideRTTIbool OnUninitialize() overrideRTTIbool OnRefreshGOGState(game.ui.RefreshGOGState evt) RTTIvoid InitCrossProgression() RTTIvoid PlayLoadingAnimation() RTTIvoid StopLoadingAnimation() RTTIbool OnButtonRelease(ink.PointerEvent evt) RTTIvoid UpdateButtonHints(int savesCount) RTTIvoid SetupLoadItems(List saves) RTTIvoid RefreshUnfinishedItemLoads() RTTIvoid CreateLoadItem(int index) RTTIbool OnRelease(ink.PointerEvent e) RTTIvoid LoadGame(LoadListItem controller) RTTIvoid PlayTransitionAnimOnButtons(int sourceIndex, bool reverse) RTTIvoid PlayTransitionAnimOnButton(int index, int distanceFromSource, bool reverse) RTTIbool OnLoadSaveInGameCanceled() RTTIvoid PlayTransitionAnimOnButton(int index, float delay, bool reverse) RTTIvoid GogLogin() RTTIbool OnTransitionFinished(ink.anim.Proxy anim) RTTIbool OnTransitionFinishedPreGame(ink.anim.Proxy anim) RTTIbool OnSaveDeleted(bool result, int idx) RTTIbool OnGogLoginStatusChanged(bool bIsSignedIn) RTTIbool OnSavesForLoadReady(List saves) RTTIbool OnCloudSavesQueryStatusChanged(services.CloudSavesQueryStatus status) RTTIbool OnCloudSaveUploadFinish(bool success) RTTIvoid UpdateSavesList() RTTIbool OnSaveMetadataReady(ink.SaveMetadataInfo info) RTTIbool OnGogPressed(ink.PointerEvent evt) RTTIbool OnSetMenuEventDispatcher(WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher) overrideRTTI