LinkedStatusEffectListener
Base: game.ScriptStatusEffectListener
None.
| Property | Type | |
|---|---|---|
instigatorObject | WeakHandle<game.Object> | scripted |
linkedEffect | TDBID | scripted |
evt | RemoveLinkedStatusEffectsEvent? | scripted |
void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect) RTTI